DC FieldValueLanguage
dc.contributorDepartment of Industrial and Systems Engineering-
dc.contributorDepartment of Aeronautical and Aviation Engineering-
dc.creatorLee, CKM-
dc.creatorNg, KKH-
dc.creatorChen, CH-
dc.creatorLau, HCW-
dc.creatorChung, SY-
dc.creatorTsoi, T-
dc.date.accessioned2021-05-13T08:31:25Z-
dc.date.available2021-05-13T08:31:25Z-
dc.identifier.issn0957-4174-
dc.identifier.urihttp://hdl.handle.net/10397/89807-
dc.language.isoenen_US
dc.publisherPergamon Pressen_US
dc.subjectAmerican sign languageen_US
dc.subjectLeap motion controlleren_US
dc.subjectLearning applicationen_US
dc.subjectSign recognition systemen_US
dc.titleAmerican sign language recognition and training method with recurrent neural networken_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume167-
dc.identifier.doi10.1016/j.eswa.2020.114403-
dcterms.abstractThough American sign language (ASL) has gained recognition from the American society, few ASL applications have been developed with educational purposes. Those designed with real-time sign recognition systems are also lacking. Leap motion controller facilitates the real-time and accurate recognition of ASL signs. It allows an opportunity for designing a learning application with a real-time sign recognition system that seeks to improve the effectiveness of ASL learning. The project proposes an ASL learning application prototype. The application would be a whack-a-mole game with a real-time sign recognition system embedded. Since both static and dynamic signs (J, Z) exist in ASL alphabets, Long-Short Term Memory Recurrent Neural Network with k-Nearest-Neighbour method is adopted as the classification method is based on handling of sequences of input. Characteristics such as sphere radius, angles between fingers and distance between finger positions are extracted as input for the classification model. The model is trained with 2600 samples, 100 samples taken for each alphabet. The experimental results revealed that the recognition rate for 26 ASL alphabets yields an average of 99.44% accuracy rate and 91.82% in 5-fold cross-validation with the use of leap motion controller.-
dcterms.accessRightsembargoed access-
dcterms.bibliographicCitationExpert systems with applications, 1 Apr. 2021, v. 167, 114403-
dcterms.isPartOfExpert systems with applications-
dcterms.issued2021-04-01-
dc.identifier.scopus2-s2.0-85097552443-
dc.identifier.eissn1873-6793-
dc.identifier.artn114403-
dc.description.validate202105 bchy-
dc.description.oaNot applicable-
dc.identifier.FolderNumbera0768-n12-
dc.identifier.SubFormID1581-
dc.description.fundingSourceSelf-funded-
dc.description.pubStatusEarly release-
dc.date.embargo2023.04.01en_US
Appears in Collections:Journal/Magazine Article
Access
View full-text via PolyU eLinks SFX Query
Show simple item record

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.